In late 2001, Doomworld organised a weekly activity called Speedmapping, where participants could log on to an IRC chat channel, and have 100 minutes to create a Doom level based on the announced theme. All submitted levels would be released as a compilation the next day. Speedmapping kind of died out sometime in 2002 or 2003, but such events were later organised by people like Sarge Baldy and NiGHTMARE, even up to the present time.
I've taken part in Doomworld Speedmapping four times, in 2002, and twice in events organised by Sarge Baldy (early 2007, early 2008).
Download SBSPD020 (50 KB, 3 maps)
Pack #20 - Sewer Level (MAP03)
Almost a year after the previous Speedmapping event (I took part in that), Sarge Baldy announced the next event, that strangely enough, coincided with the release date of my map Dark Fate 2. Anyway, I thought I'd give it a shot. You can go to the speedmapping page and read the description, but in short, the task this time was to build a level set in a sewer. I'm quite happy with my map (both in terms of look as well as gameplay). He mentioned in his description that "you left weapons at home", so I continued that concept and didn't give any weapons on this map except for the berserk powerup. Because of that, this is a very intense level — but it's possible to complete it in about a minute and a half.
Dark Fate 2 is a singleplayer level for Doom II, replacing MAP01. It's a small-sized hellish level — and there's a walkthrough video as well.
27-year old Taurean (birthday 15-May-82), Assistant Manager - HR at Tata Consultancy Services Ltd in Hyderabad, India. Previously, did Post Graduate Diploma in Management from T A Pai Management Institute (2003-05) and before that, Computer Science Engineering from Sree Nidhi Institute of Science and Technology (1999-2003).
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