To put it rather bluntly, I've just completed a Doom II map, and it will be released tomorrow!
Recently, a number of small-sized levels have been released - for example, Andy Leaver's R.A.V.E. and Alex Parsons's Installation A (Varun did demos of both those). Erik Alm also released his most excellent 32-map megawad Scythe - which again is a collection of short maps.
So I thought I would take a short break from those other Doom maps I'm working on, and make a small level. I ended up spending about 5 days on it, probably around 20 hours. And the map is now finished!
The new map is made for doom2.exe (does not require any advanced engine), and is called Dark Fate. It is done in the style of the original Doom's episode 3, "Inferno". Although it is meant to be a single player level, it also supports deathmatch play, and I've been having fun playing it with ZDoom's bots (3 bots and me). Watch out tomorrow (April 19th), I'll be uploading Dark Fate here sometime in the afternoon or evening. The map also comes at the right time - you might say the release is a sort of celebration for me - for getting selected at TAPMI!
Last time I made a small mistake when I said that Varun played my Congestion Control map in 4:41 - it is actually 4:40.
Dark Fate 2 is a singleplayer level for Doom II, replacing MAP01. It's a small-sized hellish level — and there's a walkthrough video as well.
27-year old Taurean (birthday 15-May-82), Assistant Manager - HR at Tata Consultancy Services Ltd in Hyderabad, India. Previously, did Post Graduate Diploma in Management from T A Pai Management Institute (2003-05) and before that, Computer Science Engineering from Sree Nidhi Institute of Science and Technology (1999-2003).
Email: karthik82 -AT- gmail -DOT- com
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