Some pretty cool stuff has happened. Firstly, I transferred several maps to my computer when I took the risk of using one of the new blank floppies that I'd bought earlier. I've looked at the following maps in recent days: Jan Van der Veken's Classic 10: Mercurius Pools (and it's version b), Classic 11: Deimos Spaceport; Nuts3 by B.P.R.D.; Deus Ex Machina by Andy Leaver; Nick Baker's cool hybrid map E1 MAP01; Alexis Neuhaus's Real World to mention a few.
That's as far as playing Doom is concerned. I'm also looking at Doomworld and Newdoom, and recently I saw the new PlanetDoom (of course that's for Doom III news). I still need to update my CCT2 and Metamorphism pages, but on the internet connected computers here, there seems to be some restriction on FTP. When I am able to upload files I can update those pages (I also really must change the news archive index page).
And finally we come to the most important part of this update: my MAPPING!! What's been going on? Last time I was quite vague about the whole thing, but the fact is, I'd started building a small level at that time. By now, it is about 95% complete! This is going to be MAP01 of a set of maps that I will be working on whenever I have the time. Still no plans on the number of maps, or a time frame, but I have some very interesting ideas. If I am able to pull them off properly, this is going to be a very cool levelset indeed.
Dark Fate 2 is a singleplayer level for Doom II, replacing MAP01. It's a small-sized hellish level — and there's a walkthrough video as well.
27-year old Taurean (birthday 15-May-82), Assistant Manager - HR at Tata Consultancy Services Ltd in Hyderabad, India. Previously, did Post Graduate Diploma in Management from T A Pai Management Institute (2003-05) and before that, Computer Science Engineering from Sree Nidhi Institute of Science and Technology (1999-2003).
Email: karthik82 -AT- gmail -DOT- com
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