I got to play several good maps in the recent few days. Like Quick and Deadly by DooMBoy, FBase 6: Remanasu by Boris Iwanski, Heart by Nanami (didn't play this one fully though) and Not Another E1 Wad by Kaiser (very cool one).
Like many Doom mappers, I discovered this amazing editor called Doom Builder (by Pascal vd Heiden a.k.a. Gherkin) recently. And I've switched completely to using it for my mapping! It's a great piece of software, and it has inspired me to do some more work on the maps I started a couple of months back!
So what's going on with this as-yet-untitled project of mine, which will feature an as-yet-undetermined number of levels, to be released on an as-yet-undetermined date? The first map which I started (the Plutonia/E1 style one) now has a lot more detail and areas added (still perfectly compatible with doom2.exe), and I'm really happy with it. I think it's got the right balance between being a complex level and being a MAP01 for an episode! I thought of a name for this, it's going to be called We've Only Just Begun. I added a couple of rooms to MAP02 (the Wolfenstein-style one), but nothing major on this map. This will be called Get Them Before They Get You!, after the name of the Wolfenstein music track which I've chosen for it.
Doom Builder's 3D editing mode doesn't work on my computer, but even without that I'm finding it a great editor to make maps in. I am still working with v0.09 build 113, I need to get some more floppies to transfer the recently released v1.1 to my computer!
Dark Fate 2 is a singleplayer level for Doom II, replacing MAP01. It's a small-sized hellish level — and there's a walkthrough video as well.
27-year old Taurean (birthday 15-May-82), Assistant Manager - HR at Tata Consultancy Services Ltd in Hyderabad, India. Previously, did Post Graduate Diploma in Management from T A Pai Management Institute (2003-05) and before that, Computer Science Engineering from Sree Nidhi Institute of Science and Technology (1999-2003).
Email: karthik82 -AT- gmail -DOT- com
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