Just a quick post to let you know that I will be in Hyderabad the whole of next week (May 1 being a holiday, I took Apr 30 and May 2, 3 and 4 off)!
Went out for dinner with Rajith and Sandip and then watched Unnale Unnale in theatre today, so returned home only after 1 AM, now have to pack and then leave, because my flight's at 5:40 AM. I should be at home by 7:30 AM or so. I plan to finish Stygian_Nebula while in Hyderabad, and possibly also work on the complete version of Subject 618. And watch Spider-Man 3 on IMAX...
I made a small animation clip today! Now how did this come to be? Through the Drawn blog, I came across this post on the Toronto Animated Image Society Blog, which talks about a project called "Anijam", where submissions are invited of 10-second animation clips based on the theme of "Machines".
So, I had an idea for a short film with the following storyline: two people are talking to each other and one of them says that the Cybertech Corporation has plans to enslave humans by turning them into cyborgs that they can control, through nanotechnology. The other one says that he knows all about it, as he is one of Cybertech's bots himself! He then takes of his glasses to reveal cybernetic implants all over his face, from where wires shoot out and rip through the flesh of the other person, and then turn him also into a cyborg. (Sort of like Borg assimilation.) Then, the following text flashes on the screen: "Bot 9 to Cybertech Core: Subject 618 Repossessed." Then the reply arrives: "Very good, Bot 9. Proceed as instructed, repossess population." The End.
Of course, animating all this would take a lot of time, but I did finish one scene from this, the part where Bot 9 takes off his glasses to reveal the implants. It turned out pretty well, so I uploaded this video for you all to see. So here is a very rough demo of Subject 618, which is written, animated, and directed by me!
As with my previous video, you have the following options to watch Subject 618:
The character's face here was drawn, and I drew additional versions of the eyes and mouth. These were pasted and manipulated in Photoshop to create the individual frames, which I then animated using Windows Movie Maker. I made this one in widescreen, utilising a 2.4:1 aspect ratio (Windows Movie Maker automatically letterboxed it, adding the black bars on top and bottom). As of now this is a very rough demo of Subject 618, but I'm pretty happy with it for one evening's work. It's the usual SF-cyberpunk stuff that I love to do, and the drawing style resembles my comic, Smoke. Of course, there's no music or other stuff yet. Still, do let me know what you think of the video!
EDIT: 01:02: Was not at Chennai for a couple of days in the last week as I had gone to support a Campus Recruitment Drive at a place called Kovilpatti. Returned to Chennai on Friday morning.
EDIT: 24 Apr, 23:21: Added the video on YouTube and my orkut profile, updated the post above appropriately.
Linkin Park's upcoming album Minutes to Midnight will be released on May 15 2007! (Hey, my birthday!) Can't wait to get it, but for now, we can all be satisfied with the one single that's been released so far.
It's called "What I've Done" and I liked it a lot. Quite different from other Linkin Park songs (a softer song than usual?), but the emotional lyrics are very much present. You can hear the song and watch the video on YouTube, here.
Now, getting into the Doom-related news: I've not had much time to work on my level, Stygian_Nebula in the past days, because like I mentioned earlier, weekends have been busy and on weekdays I come back home late at night, too tired to work on it. Anyway, remember I was talking about building the exit room last time? I have a small screenshot here, and to quote a line from 2010: "My God, it's full of stars!". As it is a shot of the exit room, it could be considered a minor spoiler. So if you don't want to see the exit room beforehand, don't look at the shot.
I managed to play three interesting Doom levels recently though. One was released to the /idgames archives, but the other two have thus far only appeared on WADs in Progress, and it's because Doom_Dude mentioned them on Newdoom that I came to know about them. [By the way, if you're reading this Doom_Dude, thanks for the posts about my level on Newdoom!] Anyway, here are mini-reviews for these levels:
Well, it's late again (past 3 AM) and I have to go to work tomorrow, so I will wind up this update. It would have been good to have the day off tomorrow. Anyway, I will plan for a few days of leave and a visit to Hyderabad in the beginning of May.
I hate it when a long time passes without an update, but then I've been very busy at work (went to office on Saturday as well as today). Anyway, here are the highlights of what happened between the last post and this one. First, the movies I watched, then about a couple of Doom levels that I played, and then some other interesting bits of news.
I also watched The Road Warrior (a.k.a. Mad Max 2), Mad Max Beyond Thunderdome and 2010 (all 8/10).
There are also some trailers that were released recently, that are worth watching —
About these trailers, I guess Die Hard 4.0 would be a fun movie, but I don't know if it'll live up to the standards of the other three movies. The Halloween remake seems interesting, but the standout was the trailer for 28 Weeks Later. Seems like an awesome movie (director is Juan Carlos Fresnadillo, whose previous movies I have not seen, but the dude seems to have done a great job here). I'm looking forward to watching the movie itself. The non-movie related news is coming up, in the next post!
The last two weeks were quite rough at work and hence I didn't have the time to do much else. Was returning home late everyday, and even last weekend was a busy one, with Saturday being spent in office. Therefore, I was looking forward to this weekend, and was glad to have it all to myself.
I got to do some work on Stygian_Nebula. Currently, I'm building the exit portion of the level, and trying to work in some interesting stuff into that. Even otherwise, as this level is set in space, that allows me a bit more flexibility to use both floors as well as ceilings for detail — I'm opening up portions of both to reveal space, which adds interest to the level.
Today, I also watched three very interesting movies, all worth watching for different reasons.
Also came across this link with the proposed cover artwork for the DVD of The Fountain. Personally, I think it stinks. It is totally out of tone with what the film is about. They should have used the visuals from the original poster instead.
I also downloaded a speedmap pack for Quake III Arena, and played the map by dONKEY in that one. This map looks like something out of a 1950s B&W film, and is aptly titled "Film Noir". Hard to believe that he made it in an hour!
I think I'd better go to sleep now. But first, a cup of tea...
Dark Fate 2 is a singleplayer level for Doom II, replacing MAP01. It's a small-sized hellish level — and there's a walkthrough video as well.
27-year old Taurean (birthday 15-May-82), Assistant Manager - HR at Tata Consultancy Services Ltd in Hyderabad, India. Previously, did Post Graduate Diploma in Management from T A Pai Management Institute (2003-05) and before that, Computer Science Engineering from Sree Nidhi Institute of Science and Technology (1999-2003).
Email: karthik82 -AT- gmail -DOT- com
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